Expand description
Constructors§
Source§new Layer(layerInfo: ILayerInfo, layerRenderInfo: ILayerRenderInfo): Layer
new Layer(layerInfo: ILayerInfo, layerRenderInfo: ILayerRenderInfo): Layer
Constructor for Layer
Properties§
§§§§
protected _ data Is Dirty: booleanfalseIndicates if the layer's data is dirty. This is used to determine if VOBs need to be reconstructed.
protected _ layer Info: ILayerInfoLayer information.
protected _ layer Render Info: ILayerRenderInfoLayer rendering information.
protected _ render Info Is Dirty: booleanfalseIndicates if the layer's rendering information is dirty. This is used to determine if uniforms need to be reloaded.
Accessors§
Source§get layerInfo(): ILayerInfo
get layerInfo(): ILayerInfo
Gets the information of the layer.
Source§set layerInfo(layerInfo: ILayerInfo): void
set layerInfo(layerInfo: ILayerInfo): void
Sets the information of the layer.
Source§get layerRenderInfo(): ILayerRenderInfo
get layerRenderInfo(): ILayerRenderInfo
Gets the rendering information of the layer.
Source§set layerRenderInfo(layerRenderInfo: ILayerRenderInfo): void
set layerRenderInfo(layerRenderInfo: ILayerRenderInfo): void
Sets the rendering information of the layer.
Base class for map layers. This class provides the basic structure and functionality for all map layers.
It includes methods for loading data, geometry, components, and thematic data, as well as rendering and picking operations.