autk-map
autk-map
Exports
..
Constructors
constructor
Properties
_canvas
_colorTexture
_commandEncoder
_context
_depthBuffer
_depthTexture
_device
_frameBuffer
_multisampleTexture
_pickingBuffer
_pickingDepthBuffer
_pickingDepthTexture
_pickingSampleCount
_pickingTexture
_sampleCount
Accessors
canvas
commandEncoder
context
depthBuffer
device
frameBuffer
pickingBuffer
pickingDepthBuffer
pickingTexture
sampleCount
Methods
configureContext
configureDepthBuffer
configureFrameBuffer
configurePickingBuffer
finish
init
initWebGPU
resize
start
startPickingRenderPass
Class
Renderer
Copy item path
Source
Constructors
§
Source
§
new
Renderer
(
canvas
:
HTMLCanvasElement
)
:
Renderer
Properties
§
Source
§
protected
_
canvas:
HTMLCanvasElement
Source
§
protected
_
color
Texture:
GPUTexture
Source
§
protected
_
command
Encoder:
GPUCommandEncoder
Source
§
protected
_
context:
GPUCanvasContext
|
null
Source
§
protected
_
depth
Buffer:
GPURenderPassDepthStencilAttachment
Source
§
protected
_
depth
Texture:
GPUTexture
Source
§
protected
_
device:
GPUDevice
Source
§
protected
_
frame
Buffer:
GPURenderPassColorAttachment
Source
§
protected
_
multisample
Texture:
GPUTexture
Source
§
protected
_
picking
Buffer:
GPURenderPassColorAttachment
Source
§
protected
_
picking
Depth
Buffer:
GPURenderPassDepthStencilAttachment
Source
§
protected
_
picking
Depth
Texture:
GPUTexture
Source
§
protected
_
picking
Sample
Count:
number
= [object Object]
Source
§
protected
_
picking
Texture:
GPUTexture
Source
§
protected
_
sample
Count:
number
= [object Object]
Accessors
§
Source
§
get
canvas
()
:
HTMLCanvasElement
Source
§
get
commandEncoder
()
:
GPUCommandEncoder
Source
§
get
context
()
:
GPUCanvasContext
|
null
Source
§
get
depthBuffer
()
:
GPURenderPassDepthStencilAttachment
Source
§
get
device
()
:
GPUDevice
Source
§
get
frameBuffer
()
:
GPURenderPassColorAttachment
Source
§
get
pickingBuffer
()
:
GPURenderPassColorAttachment
Source
§
get
pickingDepthBuffer
()
:
GPURenderPassDepthStencilAttachment
Source
§
get
pickingTexture
()
:
GPUTexture
Source
§
get
sampleCount
()
:
number
Methods
§
Source
§
configureContext
()
:
void
Source
§
configureDepthBuffer
()
:
void
Source
§
configureFrameBuffer
()
:
void
Source
§
configurePickingBuffer
()
:
void
Source
§
finish
()
:
void
Source
§
init
()
:
Promise
<
void
>
Source
§
initWebGPU
()
:
Promise
<
boolean
>
Source
§
resize
(
width
:
number
,
height
:
number
)
:
void
Source
§
start
()
:
void
Source
§
startPickingRenderPass
()
:
void