@urban-toolkit/autk-map / TerrainDebugOptions
Interface: TerrainDebugOptions
Defined in: autk-map/src/renderer-terrain.ts:82
Runtime debug options for terrain rendering.
Properties
enableCulling?
optionalenableCulling?:boolean
Defined in: autk-map/src/renderer-terrain.ts:86
Enable frustum culling when selecting terrain blocks.
freezeLod?
optionalfreezeLod?:boolean
Defined in: autk-map/src/renderer-terrain.ts:88
Reuse the previous LOD block selection instead of recomputing it.
showMesh?
optionalshowMesh?:boolean
Defined in: autk-map/src/renderer-terrain.ts:84
Draw patch wireframe lines on top of filled terrain.