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@urban-toolkit/autk-map


@urban-toolkit/autk-map / TerrainDebugOptions

Interface: TerrainDebugOptions ​

Defined in: autk-map/src/renderer-terrain.ts:82

Runtime debug options for terrain rendering.

Properties ​

enableCulling? ​

optional enableCulling?: boolean

Defined in: autk-map/src/renderer-terrain.ts:86

Enable frustum culling when selecting terrain blocks.


freezeLod? ​

optional freezeLod?: boolean

Defined in: autk-map/src/renderer-terrain.ts:88

Reuse the previous LOD block selection instead of recomputing it.


showMesh? ​

optional showMesh?: boolean

Defined in: autk-map/src/renderer-terrain.ts:84

Draw patch wireframe lines on top of filled terrain.

Released under the MIT License.