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protected _ camera Bind Group: GPUBindGroupCamera bind group
protected _ camera Bind Group Layout: GPUBindGroupLayoutCamera bind group layout
protected _ c Map Texture: GPUTextureColor map texture
protected _ color Buffer: GPUBufferColor uniform buffer
protected _ highlight Color Buffer: GPUBufferHighlight color uniform buffer
protected _ mview Buffer: GPUBufferModelView matrix uniform buffer
protected _ opacity: GPUBufferOpacity uniform buffer
protected _ projc Buffer: GPUBufferProjection matrix uniform buffer
protected _ renderer: RendererRenderer reference
protected _ render Info Bind Group: GPUBindGroupRender information bind group
protected _ render Info Bind Group Layout: GPUBindGroupLayoutRender information bind group layout
protected _ use Color Map: GPUBufferUse color map uniform buffer
protected _ use Highlight: GPUBufferUse highlight uniform buffer
Abstract class representing a rendering pipeline. It provides methods for creating camera and color uniform bind groups, updating camera and color uniforms, and defining the structure for building and rendering the pipeline.