Expand description
Constructors§
Source§new PipelineTriangleFlat(renderer: Renderer): PipelineTriangleFlat
new PipelineTriangleFlat(renderer: Renderer): PipelineTriangleFlat
Constructor for PipelineTriangleFlat
Properties§
protected _ camera Bind Group: GPUBindGroupCamera bind group
protected _ camera Bind Group Layout: GPUBindGroupLayoutCamera bind group layout
protected _ c Map Texture: GPUTextureColor map texture
protected _ color Buffer: GPUBufferColor uniform buffer
protected _ frag Module: GPUShaderModuleFragment shader module.
protected _ highlight Color Buffer: GPUBufferHighlight color uniform buffer
protected _ highlighted Buffer: GPUBufferBuffer for highlighted data.
protected _ indices Buffer: GPUBufferBuffer for primitive indices.
protected _ mview Buffer: GPUBufferModelView matrix uniform buffer
protected _ opacity: GPUBufferOpacity uniform buffer
protected _ pipeline: GPURenderPipelineRender pipeline for drawing triangles.
protected _ position Buffer: GPUBufferPosition buffer for vertex data.
protected _ projc Buffer: GPUBufferProjection matrix uniform buffer
protected _ renderer: RendererRenderer reference
protected _ render Info Bind Group: GPUBindGroupRender information bind group
protected _ render Info Bind Group Layout: GPUBindGroupLayoutRender information bind group layout
protected _ skipped Buffer: GPUBufferBuffer for skipped data.
protected _ thematic Buffer: GPUBufferBuffer for thematic data.
protected _ use Color Map: GPUBufferUse color map uniform buffer
protected _ use Highlight: GPUBufferUse highlight uniform buffer
protected _ vert Module: GPUShaderModuleVertex shader module.
Methods§
Source§build(mesh: VectorLayer): void
build(mesh: VectorLayer): void
Builds the pipeline with the provided mesh data.
Source§createVertexBuffers(mesh: VectorLayer): void
createVertexBuffers(mesh: VectorLayer): void
Creates the vertex buffers for the pipeline.
Source§updateCameraUniforms(camera: Camera): void
updateCameraUniforms(camera: Camera): void
Updates the camera uniform buffers with the current camera state.
Source§updateColorUniforms(layer: Layer): void
updateColorUniforms(layer: Layer): void
Updates the color uniform buffers with the current layer state.
Source§updateVertexBuffers(mesh: VectorLayer): void
updateVertexBuffers(mesh: VectorLayer): void
Updates the vertex buffers with the provided mesh data.
PipelineTriangleFlat is a rendering pipeline for drawing flat triangles in 2D space. It uses WebGPU to render triangles based on the provided mesh data.