Expand description
Constructors§
Source§new PipelineTrianglePicking(renderer: Renderer): PipelineTrianglePicking
new PipelineTrianglePicking(renderer: Renderer): PipelineTrianglePicking
Constructor for PipelineTrianglePicking
Properties§
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protected _ camera Bind Group: GPUBindGroupCamera bind group
protected _ camera Bind Group Layout: GPUBindGroupLayoutCamera bind group layout
protected _ c Map Texture: GPUTextureColor map texture
protected _ color Buffer: GPUBufferColor uniform buffer
protected _ frag Module: GPUShaderModuleFragment shader module.
protected _ highlight Color Buffer: GPUBufferHighlight color uniform buffer
protected _ mview Buffer: GPUBufferModelView matrix uniform buffer
protected _ opacity: GPUBufferOpacity uniform buffer
protected _ projc Buffer: GPUBufferProjection matrix uniform buffer
protected _ renderer: RendererRenderer reference
protected _ render Info Bind Group: GPUBindGroupRender information bind group
protected _ render Info Bind Group Layout: GPUBindGroupLayoutRender information bind group layout
protected _ use Color Map: GPUBufferUse color map uniform buffer
protected _ use Highlight: GPUBufferUse highlight uniform buffer
protected _ vert Module: GPUShaderModuleVertex shader module.
Methods§
Source§build(mesh: VectorLayer): void
build(mesh: VectorLayer): void
Builds the pipeline with the provided mesh data.
Source§createVertexBuffers(mesh: VectorLayer): void
createVertexBuffers(mesh: VectorLayer): void
Creates the vertex buffers for the pipeline.
Source§readPickedId(x: number, y: number): Promise<number>
readPickedId(x: number, y: number): Promise<number>
Reads the picked object ID from the picking texture.
Source§updateCameraUniforms(camera: Camera): void
updateCameraUniforms(camera: Camera): void
Updates the camera uniform buffers with the current camera state.
Source§updateColorUniforms(layer: Layer): void
updateColorUniforms(layer: Layer): void
Updates the color uniform buffers with the current layer state.
Source§updateVertexBuffers(layer: VectorLayer): void
updateVertexBuffers(layer: VectorLayer): void
Updates the vertex buffers with the provided mesh data.
PipelineTrianglePicking is a rendering pipeline for picking triangles in 2D space. It uses WebGPU to render triangles and allows for picking by encoding object IDs in vertex colors.