Expand description
Constructors§
Source§new PipelineTriangleRaster(renderer: Renderer): PipelineTriangleRaster
new PipelineTriangleRaster(renderer: Renderer): PipelineTriangleRaster
Constructor for PipelineTriangleFlat
Properties§
Methods§
Source§build(mesh: RasterLayer): void
build(mesh: RasterLayer): void
Builds the pipeline with the provided mesh data.
Source§createRasterUniformBindGroup(raster: RasterLayer): void
createRasterUniformBindGroup(raster: RasterLayer): void
Creates the raster uniform bind group.
Source§createVertexBuffers(raster: RasterLayer): void
createVertexBuffers(raster: RasterLayer): void
Creates the vertex buffers for the pipeline.
Source§updateCameraUniforms(camera: Camera): void
updateCameraUniforms(camera: Camera): void
Updates the camera uniform buffers with the current camera state.
Source§updateColorUniforms(layer: Layer): void
updateColorUniforms(layer: Layer): void
Updates the color uniform buffers with the current layer state.
Source§updateRasterUniforms(raster: RasterLayer): void
updateRasterUniforms(raster: RasterLayer): void
Updates the raster uniform buffer with the provided raster data.
Source§updateVertexBuffers(mesh: RasterLayer): void
updateVertexBuffers(mesh: RasterLayer): void
Updates the vertex buffers with the provided mesh data.
PipelineTriangleRaster is a rendering pipeline for drawing rasterized triangles. It uses WebGPU to render triangles based on the provided mesh data.